Yu Gi Oh
Concept:Kazuki Takahashi Story/Artist: Naoyuki Kageyama
Shonen Jump Comics, 2004
ISBN-13:978-1-4215-1378-2
Plot Summary: Yugi, a tenth grader is a gifted game player and he succeeds in solving the Millenium Puzzle. The puzzle is an ancient Egyptian Artifact. After solving the puzzle, he becomes Game Master, Yu Gi Oh. He challenges “evil- doers” to games. These games are the Shadow Games and they are difficult and hold tremendous stakes and danger. For teens the game master theme is highly relevant and in addition that a teen has the power to protect through such game playing is empowering to the current generation. For some, Jaden is simply a slacker but his abilities allow him to challenge teachers and students.
Critical Analysis: Focus on a game with ancient artifacts presents an interesting concept and this manga is cerebral while enjoyable for those not interested in puzzles and games. The collective group of Jaden Yuki and his friends is emblematic of the collective attached to gaming, even if it might be online for he most part with today's teens.
Annotation: Jaden Yuki is known for his battles using the Ancient Egyptian Artifact in the game. He is known as Yu Gi Oh and was admitted to the Duel Academy. Now he and his friends from Obelisk Blue battle others in an effort to win at the Shadow Games.
Author Information: Takahashi: Tried to join the manga scene, but did not make it until he created Yu Gi Oh. Takahashi is a gamer and enjoyed the themes of friends working together and imaginative monsters transforming into a real world game.
Kageyama born April 12th, 1969 and is from Tokyo, Japan. He is a recipient of an honorable mention for Weekly Shonen Hop Step Award. He is a baseball fan.
Genre: manga
Curriculum Ties: There are no curriculum ties
Booktalking Ideas:
1.) What are your opinions on gaming in a group?
2.) How is it that often the hero is seen as a "slacker" until they find their niche, like Jaden, and then are heroes?
Reading Level/ Interest Age: 15 and up, 10th Grade and up.
Challenge Ideas: There are no Challenge Issues
Reasons For Selection: I chose this title due to popularity, because gaming is popular, so it is important offer titles which represent the interests of the patrons.
Wednesday, December 2, 2009
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